

Improved various animations in co-op – f.e. Improved handling of challenges requirements in co-opįixed random bandit respawns while players are still in the bandit campįixed issues with the player being unable to access inventory or map after dying several times in co-opįixed blocked story progression with “enemies nearby” notificationįixed rare issue when a player can’t move after a reviveįixes for far away peer respawn from the host and respawning in geometry Improved weapon visualization in online menu and inventory Volatiles and Banshee spawn during the night, a wider variety of enemy pools in encounters)Įnemy difficulty scales with the player levelįixed connection and stability issues in co-opįixed connection issues with the players who are further advanced inthe storyįixed an issue that caused blocked progression in a single player game mode after a co-op sessionįixed an issue with a missing NPC during the Missing People quest in a co-op session Updated distribution of the enemies (f.e. New platinum objectives for parkour challenges All of this is only available in New Game+! These include new enemy behaviors, more difficult encounters, new objects within the world, namely the newly added inhibitors, and many more changes that will significantly alter the gameplay style and allow the player to develop their character further. The player can now go through the story with revitalized mechanisms. While those changes ramp up the difficulty, the game throws players a bone by adding new a legendary weapon tier.Īfter finishing it once, the game can be replayed again, only this time with modified game parameters in place to encourage a second playthrough by the implementation of a unique system and experience. There are even gold encounters, but Techland did not detail what those were. The optional parkour objectives also have harder platinum times to race for. Some of the harder infected like Volatiles and Banshees will spawn at night and all enemies will scale to the player’s level. Techland is also changing how the game works in New Game+ to keep players on their toes. RELATED: Dying Light 2 Review: The Limping Dead

#Dying light legend level upgrade
New Game+ also adds 30 more inhibitors, which are also related to trophies and achievements since there aren’t enough inhibitors in the campaign to fully upgrade health and stamina to get both of the related trophies or achievements.

It would also help users grab missable collectibles that are essential for trophies and achievements. Players have been asking for New Game+, as the title’s RPG elements lends itself to multiple runs.
#Dying light legend level Patch
The patch notes run down a whole list of changes that are headlined by the addition of New Game+ and legendary weapons.

#Dying light legend level update
Techland has been steadily improving and adding to Dying Light 2 since its release in February and the 1.3.0 update continues that trend.
